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- Sam & Max Hit the road
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- * One: The Office and Environs
- * Two: The Carnival
- * Three: String, Fish and Alligators
- * Four: The Vortex and Other Animals
- * Five: Bumpusville
- * Six: Venues, Vegetables and Velociraptors
- * Seven: The Party, and what happened Next
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- One: The Office and Environs
-
- Get the light bulb from the cupboard, and the cash from the mousehole. Exit
- the office, and talk to the cat on the pavement outside. Use Max on him to
- obtain the orders.
-
- Go to Snuckeys - one of them has a paper cup outside. Collect this. Inside,
- walk around until Max wants to go to the bathroom. Pick up the pecan candy
- (left hand row, top shelf) and talk to the attendant. Ask him to sell you
- the pecan candy. Then ask about the bathroom - Max will take the key and
- leave. Finish the conversation quickly, and go outside. Talk to Max before
- he re-enters the diner. Take the key from him.
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- Two: The Carnival
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- Use the orders on the fire-eater. After talking to the Kushmans, pick up the
- fur and the bottled severed hand in the hall of oddities. Exit by the rear
- door. In the Wak-a-Rat stall, get the fishbowl lens. Play Wak-a-Rat, take
- the prize (a torch) and combine it with the light-bulb. Ask the Cone of
- Tragedy operator if you can ride the Cone. After doing so, check your
- inventory. Ask the operator about your lost items - he will issue you with a
- claim ticket. Go to the Lost and Found tent. On leaving, examine the new
- item you have been given (the World of Fish magnet).
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- Next, ride the Tunnel of Love. Use the torch on the walls, and once it has
- been activated, you can use other items. When you approach the fusebox in
- the wall, use Max on it. In the tableau, examine the king's beard, and walk
- through the secret door. Talk to Doug, give him the pecan candy, and he will
- give you a crowbar to use on Trixie's trailer. Operate the Tunnel reset
- switch in the left hand wall. Exit Doug's den.
-
- Use the crowbar on the trailer door. Inside, take the costume from the hope
- chest and examine the score card on the inside of the wardrobe door. It will
- point the way to the Gator Golf.
-
- Head for Snuckey's, and ask the attendant to open the jar containing the
- severed hand.
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- Three: String, Fish and Alligators
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- Use the cablecar to reach the top of the Ball. Use the pillar in the centre
- of the area to operate the elevator. Once in the diner, talk to the
- tool-bender and ask him about the spanners ; he'll give you one. Get the
- wires and use them on the binoculars. Use the fishbowl lens on the
- binoculars.
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- Go to the World of Fish. Pick up the bucket of fish in front of the Bait
- stall. Use the spanner on the bolt holding up the plastic fish in the river.
- Get into the fish (use the mouth) and then use Max on it. The fish will come
- away from its moorings, and the fisherman will pull it up onto the net,
- where the helicopter will take you to the Ball of Twine. Once there, use Max
- on the dangling end of the twine.
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- Drive over to Gator Golf. Pick up the golf-ball retriever in the bin by the
- souvenir stall. Walk down to the course. After tangling with Bumpus, rescue
- Max by replacing the golf balls with the bucket of fish, and hitting the
- fish so that the alligators form a straight line across the middle of the
- range. Sam will go over to Max automatically. Use the glass door, then use
- the loose plank. Get the Sno Globe from the cavity within. Max will give you
- a second piece of Sasquatch fur.
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- Use the severed hand on the golf-ball retriever. Use the fish magnet on this
- new item. Go to the Ball of Twine museum, and use this 'reacher with magnet'
- on the exposed part of the Ball. Take the Mood Ring you find.
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- Four: The Vortex and Other Animals
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- Drive to the Mystery Vortex. Inside, use the mirror - you'll emerge in an
- underground cavern. Switch the red (left-hand) magnet on, then walk across
- to the right, past the blue magnet, and don't worry about the yellow magnet
- also. Return to the surface. You will be able to walk through the large
- orange door to the right of the room.
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- The above paragraph may need to be replaced by:
- Switch the red magnet on (the extremities will be shining red light) and
- then switch the blue magnet on too (it will shine blue light). You are now
- surrounded by violet light. Exit through the mirror again, and now you will
- be able to open and walk through the violet door standing in the right part
- of the room. - Andrea Cecchetti.
-
- Talk to Shuv-Oohl and give him the Mood Ring. He'll give you some advice
- about Frog Rock and a bottle of Mole Man Powder. Exit this room, go through
- the curtained entrance and get the fur from the floor of the Yeti
- attraction. Return to the Ball of Twine (diner) and use the binoculars. Use
- the wires on the binoculars. Control the speed of the binoculars by clicking
- the "switch"... When the rock between the two attractions mentioned by
- Shuv-Oohl appears, stop the visor spinning. The rock should be Frog Rock -
- if not, keep tracking around until another rock appears. When you locate
- Frog Rock, drive over to it.
-
- Use the three pieces of Bigfoot hair and the bottle of Mole Man Powder on
- the rock. You will be shown the way to Bumpusville.
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- Five: Bumpusville
-
- In the garden, use some money on the wishing well to the left of the screen.
- (Actually, this isn't an essential part of the solution, but it's so funny I
- just had to include it ! :-)) Enter the building, and go to the far
- left-hand room (the stage). After the performance, walk to the far
- right-hand room (the bedroom). Take the pillow from the truck-bed, and use
- the elongated hand on the large blue book on the shelf to remove it. Once
- the book has been read, locate the cleaning droid and operate it. Insert all
- the wires into their holes such that the map is totally green. The robot
- will trip the security field, and Lee-Harvey will go to find it. Go to the
- room he has just left (adjacent to the bedroom entrance) and use the VR
- machine. Get the sword, and use it on the centre of the dragon (This is
- quite tricky to get right, so you may have to repeat the trick with the
- robot several times.) If you kill it, grab the heart and it will turn into a
- key.
-
- Go to the security field, use the key on the machine beside the door, and
- Bruno and Trixie will be released. They'll head off to the Jungle Fever
- party. Meanwhile, go to the room immediately to the right, and take the
- portrait of John Muir. Leave Bumpusville for the time being and trek over to
- Jungle Fever.
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- Six: Venues, Vegetables and Velociraptors
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- Talk to Evelyn Morrison (behind the counter) and read the brochures she
- gives you. These reveal the locations of the Mt.Rushmore Dinosaur Park and
- the Celebrity Vegetable attraction. Talk to the bigfoot bouncer and give him
- the rasp from the Snuckey's bathroom key.
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- Drive to the Celebrity Vegetable thing. Take a Conroy Bumpus eggplant from
- the box on the right, talk to the attendant and give her the picture of John
- Muir. Go over to the Dinosaur Park. Examine the two talking donosaurs. Use
- Max on the mammoth to obtain some sasquatch-like hair. Operate the
- tyrannosaurus voice and wait until the jaw is open...then do something else
- to halt its motion. (Use the eye icon, for example.) Use the twine on the
- jaw, then use Max on the twine. You'll end up with a dinosaur tooth.
-
- Walk down to the Tar Pit, and beyond, to the Bungee entrance. Go up in the
- elevator, and use the Snuckey's cup on the elongated hand. Use the Bungee
- equipment (you'll have to do it twice; Sam's a craven coward!) and bounce
- down toward the Tar Pit. Pick up some tar with the elongated cup.
-
- Exit the attraction. Return to the Celebrity Vegetable garden, and pick up
- the John Muir vegetable from the attendant. Back at Bumpusville, go to the
- bedroom and use the Bumpus eggplant on the toupee (This is a brilliant
- scene!) Use the tar and then the mammoth hair and the toupee on the
- stiltwalker's costume. Go back to Jungle Fever.
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- Seven: The Party, and what happened Next
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- In the lobby, use the fake Sasquatch costume you have just created. The
- bouncer will now let you through. Inside, take the wine bottle. Go to the
- kitchens (behind the stage, left of the screen in the background) and take
- the ice pick from the freezer window. Use the rear door and Bumpus will
- appear. To escape his clutches, remove the Bigfoot costume - Bumpus and
- Lee-Harvey will change in the freezer. Get Max to slam the door on them. You
- will be granted free run of the party by the Bigfoot Chief. When he's told
- you the story of the totems, go back to the Ball of Twine diner.
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- Get the tool-bender to twist the ice-pick for you, and use it on the wine
- bottle. This allows you to use the cork as a Sno Globe stopper. Return to
- the Mystery Vortex and use the Mini-Vortex. Within, use the Sno Globe and it
- will suck in some vortex energy. Return to the Totems. Walk to the right
- past Bruno, and then towards the rear of the scene. You should arrive in the
- Hot Tub area.
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- Use the Sno Globe, the dinosaur tooth, the John Muir gourd and the pillow
- with hair tonic on the tub in succession. I don't think it matters which
- order you do it in.
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- Sit back and watch the end sequence...!
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- Thanx to <psson1@nella34.cc.monash.edu.au> for supplying this walkthru
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